| createGGZSocket() (defined in AGS::ServerGGZ) | AGS::ServerGGZ | |
| dataEvent(int player) | AGS::ServerGGZ | [protected, virtual] |
| errorEvent() | AGS::ServerGGZ | [protected, virtual] |
| fd(int player) | AGS::ServerGGZ | [protected] |
| handle(GGZdMod *ggzdmod, GGZdModEvent event, void *data) (defined in AGS::ServerGGZ) | AGS::ServerGGZ | [private, static] |
| joinEvent(int player) | AGS::ServerGGZ | [protected, virtual] |
| leaveEvent(int player) | AGS::ServerGGZ | [protected, virtual] |
| m_connected (defined in AGS::ServerGGZ) | AGS::ServerGGZ | [private] |
| ServerGGZ() | AGS::ServerGGZ | |
| stateEvent() | AGS::ServerGGZ | [protected, virtual] |
| ~ServerGGZ() | AGS::ServerGGZ | [virtual] |
1.2.12 written by Dimitri van Heesch,
© 1997-2001