GGZ Gaming Zone Design Specification | |||
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There are many planned features for GGZ. Some will take longer than others to implement. Some may be discarded at a later date. The following ones are available already (not ordered yet):
Password-based user accounts
Ability to leave and then rejoin game
Ability to reserve games for specific users
Capability for users to chat without resorting to second port/socket
Basic infrastructure from game developers to write network games without having to worry about connections/login/user accounts/etc.
Multiple "rooms" in which to play games. These rooms may reside on different servers, transparent to the user.
Planned features include (but are not limited to):
Persistent user statistics
Dynamic run-time configuration of server
Ability to add/remove game types from server without having to recompile
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Introduction by Brent M. Hendricks | Client-Server Communication Protocol |