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world.h

00001 #ifndef GGZ_AGS_WORLD_H
00002 #define GGZ_AGS_WORLD_H
00003 
00004 // GGZ Advanced Game Server namespace
00005 namespace AGS
00006 {
00009         class World
00010         {
00011                 public:
00013                         World(int id);
00014 
00016                         ~World();
00017 
00019                         int id();
00020 
00022                         void send(void *data, int length);
00023 
00024                 private:
00025                         int m_id;
00026         };
00027 };
00028 
00029 #endif
00030 

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