MODULE kde-client: ================== - new po/ directory for i18n stuff (except for kggz which resides in ggz-kde) kggz: ----- - get rid of many debugging messages - remove bogus fake dispatcher functions - convert KGGZBase from KTMainWindow to KMainWindow - renamed kde-related config file from kggz to kggzrc - enable menus instead of inserting them during login process - updated GGZCore++ (including generated documentation) and add 'make api-docs' - translation updates, added 'make messages' to po/ directory - fixed crash when logging out - erase MOTD content when reconnecting - improved game info dialog to contain clickable URLs of both servers and clients modsniff: --------- - use ggz_free instead of free to avoid crashing ggzap: ------ - use standard desktop font rather than own one - fix segfault when cancelling a game (signal/slot race condition) - code cleanup and i18n work (de_DE) - complete new UI (from GGZap-NG (next generation)) shadowbridge: ------------- - adapt to new socketpair stuff - keep command line options consistent with ggzwrap - man page - i18n'ized the whole UI - German translation - source code cleanups, fwd-decls for faster compilation kcm_ggz: -------- - load games from ggz.modules, using KSimpleConfig, no more dummy values MODULE docs: ============ - enhanced game development guide a bit - some updates to the ggz-project/ docs (hope we'll attract more translators) MODULE kde-games: ================= - added manpage directory and man page for ggzwrap muehle: ------- - don't choke on movement during stone set phase - handle 2 different phases: one to set stones, the other one to move them - treat rules more strict - Muehle is now playable in multiplayer mode (human against human) - [0.0.6] external client-side AI: a perl script :) MODULE gtk-games: ================= - various i18n fixes or additions - German translation for Connect the Dots MODULE rggzd: ============= - [0.0.6] added a runtime configuration source file